A check-pointless* narrative-precision platformer about breakups, fear of abandonment, frustration, grief and perseverance

Made in 3 days for GMTK Jam 2025


Controls - WASD + Space


"ASSIST MODE™" - F5/F8 on safe solid ground

(*please please please, don't use the ASSIST MODE™ unless you absolutely cannot beat the game otherwise, and are about to give up on it. The intended experience is playing the game without checkpoints, failing over and over and over again, yet persevering and getting back up until you ultimately succeed. In the end, it is your decision though, and I want to make this game more accessible, even if that means creating a ludonarrative dissonance)

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